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سرعت پايين اينترنت شما . يا رپيدشير و يا حجم زياد و وقت
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< با عضويت در اين خبرنامه به محض
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تبليغات |
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فروش مجموعه انيميشن Shaun The Sheep |
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Photoshop CS4 For Dummies |
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نويسنده : Ali Rostami |
آخرین
روایت فتوشاپ شامل شگردها و فوت و فنهای بسیاری است که این کتاب به شما
آموزش استفاده از آنها را میدهد. از نکات ساده و مقدماتی تا راه و رسم
حرفهای کار با تصاویر را میتوانید یکجا در این کتاب که به زبان بسیار
سادهای نوشته شده است، فرا بگیرید. آنچه که برای تسلط بر تصاویر نیاز
دارید، با نرمافزار فتوشاپ و به همراه این کتاب به دست خواهید آورد و
همانند حرفهایها هر کاری را که اراده کنید، میتوانید روی آنها انجام
دهید.
این
کتاب در قطع پیدیاف و 416 صفحه در حدود 23 مگابایت حجم دارد و برای
دریافت آن کافی است یک قدم تا ادامهی متن بردارید. برای بازدید از غرفهی
این کتاب نیز میتوانید به آمازون سر بزنید...
.:
لينك دانلود - Download
Link :.
لينک ثابت
|شنبه دهم اسفند 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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Photoshop CS3 For Dummies |
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نويسنده : Ali Rostami |
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آموزش مقدماتی 3DS MAX به زبان فارسی |
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نويسنده : Ali Rostami |
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Vray 1.5 RC5 |
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نويسنده : Ali Rostami |
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Build 1.50.RC5 ==============================
New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; (*) Animation modes for the irradiance map (added two new modes "Animation (prepass)" and "Animation (rendering)" along with a paramter to control the blend between frames;
Modified features: (*) Increased rendering speed for some types of scenes; (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in "2d landscape" mode; (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; (*) Distributed rendering can now be started as a BackBurner job; (*) Added an option to exclude specific objects from overriding their material from the Global Switches rollout; (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (*) "Don't affect colors" option for color mapping; useful if you only need the sampling adaptation to be performed; (*) "Cutoff" threshold parameter for VRayLight's allows to reduce render times in scenes with many weak lights; (*) "Envrionment priority" option added to VRayMtl to control environment override behaviour between different materials; (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; (*) "No GI on other mattes" and "GI surface ID" parameters added to VRayMtlWrapper; (*) Matte objects with the "Shadows" option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (*) If "Check for missing files" option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; (*) If there are several VRaySun nodes in the scene, VRaySky will now pick the first one that is enabled (rather than the first one at all); (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; (*) The "Save maps per frame" option has been removed from the GI rollout; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in ".exr"; (*) Added a new "hybrid" SSS model in VRayMtl; (*) Added exclude list for material override in the Global Switches rollout; (*) The uninstaller will unregister any V-Ray services as well(DR spawner, license server etc.); (*) Added "Affect alpha" option to VRaySphereFade; (*) VRayLights now produce accurate motion blur when animated; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLights produced wrong intensity with photometric units; (*) VRaySun/VRaySky had wrong photometric intensity; they now have a "legacy model" option to use the old model, which is turned on automatically for older files; (*) VRayPhysicalCamera ISO parameter produced wrong exposure; it now has a "legacy model" option to use the old model, which is turned on automatically for older files; (*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; (*) Re-worked VRayFastSSS material to use the irradiance map interpolation mechanism for faster and smoother results; (*) Added an "Affect reflections" option to VRayLight's to control reflection visibility separately from speculars;
Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; (*) When rendering a high-resolution image with the "Hilbert" region sequence, V-Ray may crash;
Bug fixes: (*) "Affect shadows" and "Affect alpha" options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; (*) Crash with the "Show map in viewport" option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The "Global light level" options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If "Render to raw image file" option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close to the light plane; (*) Somewhat better memory management for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in "dome" mode; (*) "Crop" render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the "Camera Map Per Pixel" texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in "Light portal" mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the "Reset" button from the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the "Previous render" option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps MaxScript command; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the
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لينک ثابت
|پنجشنبه بیست و دوم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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Rendering with mental ray & 3ds Max |
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نويسنده : Ali Rostami |
Joep van der Steen, Rendering with mental ray & 3ds Max Focal Press | ISBN: 0240808932 | March 20, 2007 | 256 pages | PDF | 40 MB
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.
Key Features: * Color reproductions illustrate a wide array of subtle techniques. * Contains never-before-published information about how shaders work
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|دوشنبه نوزدهم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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منبع آموزشی کامل نرم افزار 3ds Max 6 Bible |
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نويسنده : Ali Rostami |
منبع آموزشی کامل نرم افزار 3ds Max 6 Bible
3ds Max 6 Bible
3ds max 6 Bible Wiley | ISBN: 0764557637 | 1294 pages | April 9, 2004 | PDF | 33 Mb
* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization * 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto * More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock * A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more * A sixteen-page, full-color insert shows how contributing artists are taking max to the next level
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|شنبه هفدهم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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منبع آموزشی کامل نرم افزار 3ds Max 8 Bible |
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نويسنده : Ali Rostami |
منبع آموزشی کامل نرم افزار 3ds Max 8 Bible
3ds Max 8 Bible
3ds Max 8 Bible Wiley | ISBN: 0471786187 | 1250 pages | April 10, 2006 | PDF | 63 Mb If 3ds Max 8 can do it, you can do it too...
Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.
Inside, you'll find complete coverage of 3ds Max 8 * Model a detailed creature right away with the Quick Start tutorial * Add realistic and dynamic hair, fur, and cloth to your models * Create complex characters with Max's new biped features * Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections * Explore Max's new Asset Tracking system including the Autodesk(r) Vault client * Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature * Save, load, and retarget animation files using the supported XML Animation File (XAF) format * Easily render a series of stills from several angles with the new Batch Render tool
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|شنبه هفدهم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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منبع آموزشی کامل نرم افزار 3DS Max9 / 3ds Max 9 Bible |
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نويسنده : Ali Rostami |
منبع آموزشی کامل نرم افزار 3DS Max9 / 3ds Max 9 Bible
3ds Max 9 Bible
Publisher: Wiley Language: english ISBN: 0470100893 Paperback: 1248 pages Data: January 30, 2007 Format: CHM Description: A favorite of 3ds Max artists from beginners to pros!
Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again. * Organize and blend sequences with the new Animation Layers feature * Explore Sun and Sky, Car Paint, and other new mental ray shaders * Combine and divide objects with ProBoolean and ProCutter * Create more accurate dynamic animations with updated reactor tools * Add greater realism with enhanced and integrated hair and fur tools * Reference objects, materials, and controllers with XRef
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|شنبه هفدهم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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3ds max 7 Fundamentals |
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نويسنده : Ali Rostami |
3ds max 7 Fundamentals
3ds max 7 Fundamentals by Ted Boardman Publisher: New Riders Press; (March 16, 2005) | ISBN: 0321321383 | CHM | 88,8 Mb | 544 pages
Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry. You'll quickly learn the basics of modeling, applying materials and maps, applying lighting, and integrating animation before moving on to more advanced topics. You'll also find plenty of coverage of the bells and whistles new to 3ds max 7: Normal Mapping, the Parameter Editor, Paint Selections, as well as the award-winning character animation system, character studio(r
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|شنبه هفدهم فروردین 1387| اين كتاب يا مجله در دسته:
کتاب برنامه های کامپیوتری گرافیک
مي باشد|
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آخرين مطالب ... |
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اي - مگزين 1 ساله شد . جستجو ميان مجلات و كتاب هاي وبلاگ
Personal Computer World , June 2009
Build Your Own PC For Dummies
PC Magazine , April 2009
The Cambridge Guide to Australian English Usage
Web Marketing For Dummies, 2nd Edition
Cambridge Practice Tests for IELTS 1
The 504 Absolutely Essential Words
The Complete Guide to Learning a Language
PC World , April 2009
Electronic Musician , January 2009
English for Work: Everyday Business English
Telephoning In English With Audio
Computer Shopper ,March 2009
Popular Photography , March 2009
Quickstart Spanish- Audio course
PC World , March 2009
Photoshop CS4 For Dummies
English Pronunciation in Use - Advanced
Computer Shopper , February 2009
Popular Photography , February 2009
Cambridge Certificate in Advanced English 1
We’re in Business
TIME Magazine - January 19, 2009
BMW Magazine - Volume 3
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